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What Does EA's Wii Strategy Mean for Gaming?

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It took a global economic recession and sales in excess of 40 million units, before game publisher Electronic Arts sat up and paid attention to the Wii. But last week, during the company’s quarterly earnings conference, CEO John Riccitiello acknowledged that developing for the Wii had become a major priority for his company. The publisher announced that it would bring a motion-controlled port of its popular survival-horror game Dead Space to the Nintendo console later in 2009. Riccitiello added that this would be the first of many new EA projects that would seek to bring a more “Core” experience to the family-friendly console. Why has it taken so long for large publishers like EA to recognize the potential to profit from high-quality releases on the most popular current-gen video game console? What does this move mean for the future of EA and console gaming in general?

Porting cross-platform games to the Wii is nothing new, even for EA. Last year, for example, it brought out a Wii version of its mediocre racing title, Need for Speed: Undercover. The game featured buggy controls, horribly outdated graphics (even by Wii standards) and utterly forgettable gameplay. It was, as many have already pointed out, par for the course in terms of third-party quality on the Wii. However, something about John Riccitiello's conference statements last week make us believe that EA is serious about changing its approach. We have no doubt that a big part of EA’s new strategy means directing greater resources and quality control towards its Wii projects. Gone, we think, are the days of substandard ports.



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Dead Space Wii marks a new direction for Electronic Arts.




What is the reason for this sudden turnaround? The Wii has fought on multiple fronts to garner developer support, even as it continues to break new sales records. First, it suffered from the stigma that it was a console designed for young children, a notion that carried over from the Gamecube era and has not been helped by the library of kid-friendly games. Executives undoubtedly worried that mature titles like Dead Space would fail to find an audience on the Nintendo console. Secondly, Nintendo itself has been a hindrance to third-party development on the console, up until recently. The first party games that it publishes are of such high quality, and attract such a fervent following, that it leaves little room for other developers to compete. The top-five best selling games for the Nintendo Wii are all games made by Nintendo.

Recently, however, Nintendo has left a wide a gap in the software lineup for 2009. At last year’s EA, fans complained that Nintendo had little coming down the pipeline to satisfy the so-called “hardcore” fans. These might be the same “core” gamers that EA hopes to attract with its new lineup of higher-quality Wii games. Furthermore, the economic recession has had a tremendous impact on the HD gaming market. Amidst studio closures and massive layoffs, few companies can afford to devote the massive resources required to create fully HD games on the Xbox 360 and Playstation 3. The reason is because assets like graphics and sound are more expensive to produce when they need to be near-Hollywood quality. Wii game development is closer in cost to last-generation titles, and this has to look attractive to companies like EA who are seeking to reduce costs.

What does this all mean for us gamers? The good news for Wii owners is that they can soon expect a wider variety of better games for their system, as third-party developers really start to get serious about the console. Games like MadWorld and Dead Space will open the door for more mature, even “M” rated games on the machine. We wouldn’t be surprised to see a new Rockstar project announced on the Wii very soon.

The bad news for HD gamers is that the recession is taking its toll on many smaller companies that may have been working on games you wanted to play. We recently found out about the cancellation of the HD Indiana Jones game by LucasArts (and its new status as a Wii/PSP project). Turok 2 was also recently canned.

Look for more publishers to follow EA’s lead in the coming months, as the Wii lives up to its sales numbers and really does take its place as a lead platform this console generation.



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Comments

Person

 - February 9, 2009 10:21 AM

It still is a kids system, and most likely will be for the life of the thing. I would strangle those mii people if they only had necks...

Qchan

 - February 9, 2009 10:25 AM

I made a blog comment directly to this article. You can read it here: http://ultraedge.net:88/?PAGE=blog&ID=39

Dustin

 - February 9, 2009 11:48 AM

Great, So EA cuts projects and delays games for XBOX360 and PS3 to produce game for an inferior system. This is a bad business model. You make games for the best systems and then port them to inferior ones and I don't say inferior because I don't like it, but because it's old technology, little more then a gamecube with a new control.

Edgar

 - February 9, 2009 12:14 PM

"We recently found out about the cancellation of the HD Indiana Jones game by LucasArts (and its new status as a Wii/PSP project)" _ ^^^^ New status? Actually, there were many different Indiana Jones projects that were being developed almost simultaneously. The next-gen project for both the X360 and PS3 (originally called "Indiana Jones and the Staff of Kings") was announced in 2006. A PSP project (by Amaze Entertainment) was developed around that time and it was finished in 2007. It was called "Indiana Jones and Staff of Moses". Another developer, A2M started development of an untitled Indiana Jones game for the Nintendo DS, PS2 and Wii in June 2007, right when Amaze Entertainment was more or less giving "Staff of Moses" the final touches. Now, LucasArts and also the Indiana Jones staff working on the "Staff of Kings" project saw massive layoffs. And that was the project that was scrapped. However, the other projects were never affected by what was happening with LucasArts and were able to continued their normal development cycles until the end. Just wanted to make that clear for ya. ;) In regards to how expensive it presently is to develop HD games... well, that's a no brainer. In fact, that's the main reason most next-gen games are developed for both the PS3 and X360. Because the combined sales on those two systems give a better chance to the devs (and shareholders) of making back production costs and yes, make them a profit. And that's why exclusivity deals are presently at a minimum.

Wolvesgod

 - February 9, 2009 7:50 PM

Wow, it's great news i missed it back in the days when the NES had high quality games.

milermayhem

 - February 9, 2009 11:36 PM

@ Dustin... EA has a good business model. Run with what is popular and cheap. I don't like this as a PS3 owner, but I really never gave EA much thought on Sony's console anyway. As a wii owner EA's Medal of Honor Heros was one of the first 3rd party devs to do online play. Not great but it works. As for the HD games vs the wii's SD: Few people own a Piccasso,most people own a reproduction.

Ámon

 - February 10, 2009 3:26 PM

I actually like this new direction EA is taking. Only thing surprising is how long it took for them to realize there are many core gamers for Wii. I hope their core games will appeal to me as a Wii-owner. Online game and an NTSC+PAL-version plus a 6+ ratings on reviews and I'll be supporting them.

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