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Third Party NGP Graphics Engine Gives Hints About Capabilities

Sony-NGP-icons.jpg

New graphics middleware announced by a German firm gives us an idea of what developers will be able to do with the powerful graphics hardware in Sony's NGP. Based on the official specifications, we already know that the NGP will run the PowerVR SGX graphics chip. The NGP will also use a quad-core Arm Cortex A9 processor, which is expected to be more powerful than the processor currently used in Apple's iPad and other tablets.

Trinigy, an industry leading 3D game engine provider, announced today that upcoming versions of the Vision Game Engine will fully support the next generation portable entertainment system (PSP2, NGP) from Sony Computer Entertainment. The new version, which includes a variety of features designed to accelerate the development of graphically rich, high-performance game titles for NGP, will be unveiled at the 2011 Game Developers Conference in San Francisco, CA in March.

Other manufacturers have also announced middleware for the NGP handheld, for example audiokinetic's Wwise sound studio.

Trinigy's modular Vision Game Engine is available on most major platforms, including Windows (DX9, DX10, DX11), Xbox360, PlayStation 3, and the Nintendo Wii. But this will be the first time that this engine is available on a handheld platform. Key new features for NGP include an optimized character skinning system, full support for input features such as multi-touch, improved multi-threading, and an optimized renderer that takes full advantage of NGP's GPU cores.



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Sony's NGP will feature the most powerful graphics hardware ever seen in a portable device.


"SCE is known for producing powerful computer entertainment systems and handheld entertainment systems capable of delivering rich gaming experiences and eye-popping graphics," said Dag Frommhold, managing director at Trinigy. "With support for NGP, the Vision Game Engine gives developers a flexible, full-featured solution for speeding the creation of graphically superior, high-performance casual and hard-core gamesfor portable entertainment systems."

The features of the Trinigy graphics engine for Sony's NGP give us an idea of the graphical capabilities of the device:

* Optimized character skinning system for NGP - allows for efficient rendering of detailed characters with very high polygon and bone counts.
* Full support for cross-platform and platform-specific texture formats - offers a straight forward workflow and easy porting of existing content, while providing high-loading performance and platform-specific content optimizations, where required.
* Multithreading system - takes full advantage of NGP's CPU cores for animations, mesh deformation, particle simulation, physics, visibility determination, and more.
* Highly efficient rendering - Efficient rendering system minimizes CPU load.
* Optimized shader/shader constant handling - includes full cross-platform compatibility.
* Comprehensive support for NGP's user interface - includes multi-touch as well as support for dual analog sticks.
* Fully featured graphics technology - includes normal/parallax maps, specular maps, dynamic lighting, post-processing effects and more.

The Vision Game Engine for NGP will be available for customers after GDC, and will be shown at GDC 2011 behind closed doors.




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